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For historical information, see the Lore article.īased in the city of Riften, the Thieves Guild's headquarters can be initially accessed through the Ratway, a network of tunnels that run under the city. The Thieves Guild usually has the resources to bribe officials, establish a black market of stolen goods and maintain a network of informants. Typically, members are bound not to rob each other, kill anyone while thieving or rob the poor. They typically don't have public guild halls but sometimes have safe-houses and members tend to gather at a single location in large towns, such as at a cornerclub, inn or tavern. Like any trade guild, the Thieves Guild is an organization of professionals, except that in this case the professionals are burglars, robbers, pickpockets, smugglers and other enterprising operators. It is usually considered to be a distinctly Imperial entity, though of course other organizations of the Empire do not officially condone their actions. Although criminal by its very definition, for untold years, local authorities in places throughout Tamriel have tolerated the existence of the guild for its role as "crime regulator", as it does not tolerate competition or egregious conduct from its members (not to mention the personal financial benefits for authorities who play nice). The Thieves Guild is dedicated to the gathering and training of those who are stealthy and shadowy in nature.

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The Ragged Flagon, headquarters of the Thieves Guild












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